Synopsis:Dishonored is a first person Action adventure game that places a massive emphasis on stealth and choices, allowing the player a multitude of methods in order to accomplish the in-game objectives and it does a grandiose job of depicting the vile tenets of the human rationale and it’s ensuing misery in all its deeply manipulative, interesting and mutated forms. Dishonored is nothing short of a masterpiece in its story, delivery and presentation. For gamers yet to play it, Dishonored borrows some game mechanics from the more familiar Hitman series, but is far from a clone or rip-off of said series, it is more befittingly accurate to say the game was inspired by the series and gives an acknowledging nod to it rather than imitates it, and with supernatural powers thrown in for good measure alongside a unique and engrossing universe, Dishonored is a distinctive game all of its own.
You have the choice of going in gun, sword and crossbow blazing leaving a line of bodies in your wake as alarms scream and plague rats satiate themselves on the corpses of your victims, or you can choose a more efficient route, taking on the mindset of something like a navy seal or ninja, dropping in out of nowhere, choking/sleep darting enemies and hiding their bodies inside chests, dumpsters or in dark corners where they won’t be seen.
The game’s story is just as important if not more important than the gameplay itself. I’d go as far as saying Dishonored is the “1984 of modern computer games” – if you don’t get the 1984 reference, that’s fine – so to say it simply, Dishonored is an accurate and masterful depiction of dystopia.
Dishonored incorporates modern technology, religion and the supernatural in to a colonial setting which appears to be based on medieval England, with the aristocratic nobles, lords, barons, lady’s and the head of state being an unelected monarch alongside wars between kingdoms and imperial conquest the game represents an interesting contrast not seen before that elicits a strong regal theme at it’s core, while simulataneously leading the main protagonist to explore far different escapades as part of the “resistance group” he is a member of.
The game has a religious conflict between the games state religion named “the abbey of the everyman” and those who practice witchcraft from “the stranger”. The religion opposes withcraft and utilises modern technological devices that incorporate mathematics to disable magic within a radius of the device, making the stranger and those who carry his mark weak and unable to cast. It’s an interesting ideological conflict which serves to mirror the real life conflicts between modern science and religion, except in Dishonored the extremist religious followers have gone one step further in using science to negate magic, whilst being completely religious and anti-ritual/magic. This is something of an interesting dynamic, if not also completely hypocritical.
Dishonored is a universe full of lore and much like the codex in Mass Effect or Dragon Age, there are notes, books and “audiograph” recordings all around the world which give you additional information about the Dishonored universe revealing more intricate details surrounding the various conflicts, politics, ideas and geography that form the total of it's sum. This lends to create an incredibly immersive universe where the most attentive players can spend hours on end just listening to recordings and reading books, learning more about specific characters, the continents of the Dishonored world, the supernatural, the society they live in and much, much more.